Lieutenant Ezar, impressed with your delicate handling of the Halfling situation in the Warrens, recommended you to House Vordon. The issue at hand was labor disputes in the Tyrian iron mines, and you were dispatched with some haste to resolve the matter. The representative to whom you spoke promised a small share in the iron mine if the dispute could be resolved quickly, since an unproductive iron mine (the chief driving force of the Tyrian economy) could cause a complete collapse of the already unstable Tyrian economy.
After the two day journey to the iron mines, you found a sizable mining camp with a large number of miners, a few Templar, and a few representatives of House Vordon. The miners, all former slaves, were demanding significant compensation for the deadly mining work, in addition to guarantees of better mining safety and improved living conditions. The Templar claimed the demands were outrageous and would make the mine completely unprofitable to the city of Tyr.
After speaking to one of the leaders of the miners, you learned of at least once source of danger in the mines that might be preventable; Hej-kins claim large areas underground throughout the mine as ancestral territory, and the “hej-kin’s curse” claims a few miners every month.
A group of miners agreed to lead you to the last site of the hej-kin raids, but would not venture with you deeper into the tunnels than that. Following a set of tracks deeper, you came across a small tribe of hej-kin, with whom you fought briefly. They surrendered, and after significant persuasion, you learned from the hej-kin that they only attacked the surface dwellers when they desecrated sacred ground (and they provided information for how to avoid said hallowed sites), and that the so-called hej-kin’s curse was not actually of their doing. After further investigation, you discovered the root cause of the deaths was not any curse, but rather arsenic poisoning from deposits in the mine.
Upon returning to the surface, you warned the miners to avoid the sacred hej-kin sites, and you instructed them on how to spot veins of arsenopyrite. The miners were stunned by your results and asked that you help mediate on their behalf with the Templar in charge of the mining operation.
Negotiations dissolved quickly. The Templar demanded that the miners return to work for the good of Tyr, and the miners demanded a share in the profits of the mine and better living and working conditions. It was unclear who struck first, but the situation descended into chaos quickly. The Templar and their guards were stronger, but the miners were in greater numbers, and with your help the miners prevailed (after two miners butchered the lead Templar with a set of chains).
At this point, the representative of House Vordon, Gavin Vordon, intervened. He offered the miners a full quarter ownership of the mine, in exchange for returning to work immediately. He told you quietly that with the Templar of the mine dead, the focus of the miners’ anger was gone, and that your help in the fight ensured a quick resolution with few miner casualties. It was also strongly implied that you would be largely credited with the operation, and that the leader of House Vordon, Davith Vordon, wanted to see you when you returned to Tyr.
It became clear upon returning and meeting with Davith Vordon and the rest of the Tyr Transitional Council that this credit was also to focus blame for the death of the Templar on your group, rather than on the miners or House Vordon. The council thanked you personally (or at least, the four non-Templar members thanked you), and stated that they might have use for you in the future, in particular in dealing with a potential threat from the city-state of Urik.
Aftermath / Other Events
In the five days you have been gone, the economy of Tyr has continued to decline, and rampant inflation has nearly doubled all prices (reflected in your character sheets by halving the current value of the GP you carry).
You checked in with your friend/pet Braxat, who unfortunately is not yet able to start performing in the gladiatorial arena as it has not yet reopened. He has been participating in street games, however, and enjoying himself.
Shortly after returning to the city, Olog received another cryptic note, this time directing him to a particular location and time where he could meet “others like himself.” (This did not refer to other Goliaths/Half-Giants, as he interpreted it) After following a set of instructions left at the first location, the group was led outside of the city by a single robed figure, to a clearing in the Tyr valley with some relatively dense plant life. Olog was then directed to cast a spell. Seeing that the spell did not cause the plants to wither and die, he was told that he had passed the “Green Test”; a defiler would have been outed and killed. For a second test, the party entered UnderTyr and navigated a short maze to find an ancient temple, guarded by wraith-like crimson knights. Olog and the party passed this test as well, not being overtly evil, and Olog was promptly offered membership in the Veiled Alliance.