Freedom of Tyr

Week 5 - Water Shortages
Adventure Log Entry 3

After leaving the Face in the Stone and escaping from Yarnath’s monstrous moving citadel, Slither, you returned to Tyr to collect your reward from House Shom, only to find Tyr’s economy less stable than when you left. In your ten day journey, prices in Tyr have doubled (reflected in your GP totals by halving the value of your Tyrian currency), and a number of merchants are refusing to accept Tyrian currency. The representative you met from House Shom previously was not present; another Shom house member was arguing with a dwarf about caravans between Tyr and Nibenay when you arrived. He thanked you for rescuing the caravan and would pay the agreed upon price in Tyrian currency, but after some convincing agreed to pay the fee in Nibenise currency after a few days time.

You retired to the former slave quarters of Dewmon’s mother, who complained of long water lines. After some investigation, it seems there are two causes for this – the political changes in the city (the fact that a number of nobles no longer need to care for the slaves that they owned, forcing former slaves to use the city wells instead), and that one of the wells in the relatively dense warrens was being blocked off due to a halfling infestation.

Talking to a few city guards, you learn that a few of the halflings have strange control over some plant life (there have always been rumors of halflings in the mountains possessing strange powers over nature) and that the halflings in the warrens have control over a Braxat somehow.

The first group of halflings are fairly typical for the species – the warrens have always housed a few of their kind – but the last one alive screams “Surrender!” in Common – something no halfling you’ve ever met has been able to do. Communicating with him psionically leads to the revelation that a few outsider halflings from the mountains have organized some of the city halflings into taking over the area around the warrens’ well. As you approached the well, you saw that two of the outsider halflings were chanting around the well, causing plantlife to grow from around the well faster than should be possible. You bartered with them – you would talk to the city guards about securing more universal rights for the halflings as Tyrians and the outsider halflings would both allow free access to the well to unarmed citizens and attempt to prevent the more feral halflings from attacking them in the process.

The guards were surprised by the request but acquiesced, and the first unarmed guard is able to draw water from the well under the watchful eyes of the halflings.

You also learned that not all of the halflings were willing to work with the outsider druid halflings – and you searched the warrens for another group of halflings. This group possessed the Braxat mentioned by the guards, and you knocked out most of the halflings after psionically convincing the Braxat to cooperate in exchange for life as a gladiator. I believe the plan was for you five to sponsor him as an arena fighter (managed by Dewmon’s mother, which will take some upfront cash but likely net you some connections and money in the future.

You impressed the city guardsman leading the Warrens division, Lieutenant Ezar. He mentioned that he would put in a good word for you with a few of the nobles and Templar that he knows – and that skilled mercenaries were highly valued at the moment, given the instability of Tyr.

Week 2-4 - Marauders of the Dune Sea
Adventure Log Entry 2

Since escaping the life of a slave by city mandate, you’ve taken a quick mercenary job for House Shom tracking down one of their caravans and the Face in the Stone.

The Face in the stone turned out to be the entrance to a large cave – a branch of which contained a small community of hejkins. The other branch led to the ruins of a temple to Ul-Athra, a long dead primordial (killed by the Dragon generations ago).

After fighting past a few groups of undead (and some mold creatures in the old temple storage), you were confronted by another group of mercenaries, claiming House Shom sent requests far and wide asking for help with your current expedition.

You convinced them to aid you (or at least not fight you) and they backstabbed you at the first opportunity – when the temple’s treasure was in sight. You killed the silk wyrm guarding the treasure (after it killed two of the mercenaries who had betrayed you).

You are now in the possession of a piece of Ul-Athra’s Crown of Dust.

Week 1 - Gladiatorial Combat
Adventure Log Entry 1

You began as slaves in Tyr, having been purchased to build King Kalak’s Ziggurat. The Ziggurat complete, the apparent plan was to dispose of the excess workforce through gladiatorial games, which would simultaneously serve as a dedication ceremony for the new structure.

You were split into two somewhat disparate teams, but managed to survive your first session in the Great Stadium. Before you could fight again, there was a disturbance from the Ziggurat, as a huge spike of obsidian pierced the structure, arcane energy arching from it to King Kalak, radiating defiling magic throughout the arena. The gladiator Rikus threw a spear at Kalak, which appeared to disrupt his ritual, and a small group, including Rikus and the High Templar Tithian, were seen chasing the King back to his Golden Tower.

In the confusion, you convinced the one remaining guard to leave you alone for a bit and you managed to escape. After a bit of time looting the empty city, and leaving a message for Dewmon’s mother, you returned to the arena, where the High Templar Tithian announces that the evil tyrant Kalak is dead. Tithian says that Kalak was attempting to use the drained life energies of the entire population of Tyr to transform himself into a dragon, and that during this process he was slain by the joint efforts of the gladiators Rikus and Neeva, the slave Sadira, the senator Agis of Asticles, and himself. Tithian has crowned himself king, and announces that his first act is to free the slaves of Tyr.

As newly freed slaves, you are given 100 GP1 each, but (for the time being) still only have quarters in the old slave areas of the city. This is in addition to whatever you stole from either the gladiators arena or from the general store. I know Stout expressed an interest in returning his items and/or compensating the owner of the general store, now that you’re no longer quite so desperate.

As you left the arena, you were spotted by a dwarf from House Shom, who recognized Stout as the crystal-being from the last fight. He was impressed by your display in the arena, and asks if you might meet with him at a later date to discuss some business.

1 I’m still using GP, even though in this case you are in fact receiving ceramic coins representing Tyrian currency. Different currencies won’t matter terribly until you start travelling to other cities.


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